WeWantToKnow
Financials
Estimates*
EUR | 2015 | 2016 | 2017 | 2018 |
---|---|---|---|---|
Revenues | <1m | <1m | <1m | <1m |
% growth | - | 5 % | (37 %) | 77 % |
EBITDA | - | - | - | (<1m) |
% EBITDA margin | - | - | - | (32 %) |
Profit | <1m | (<1m) | (<1m) | (<1m) |
% profit margin | 13 % | (59 %) | (128 %) | (32 %) |
Source: Dealroom estimates
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
NOK1.0m | Seed | ||
$18.0m Valuation: $18.0m 22.4x EV/LTM Revenues -69.8x EV/LTM EBITDA | Acquisition | ||
Total Funding | €110k |
Recent News about WeWantToKnow
EditWewanttoknow.com, known for its DragonBox series, specializes in creating award-winning educational math apps aimed at engaging and exciting children about learning. The company operates in the educational technology market, focusing on developing interactive and intuitive games that teach mathematical concepts to children aged 4 to 9. Their core product line includes apps like DragonBox Numbers, DragonBox Algebra, and DragonBox Big Numbers, which cover a range of topics from basic number sense to advanced algebra and geometry. These apps are designed to make learning math fun and accessible, using motivation-based learning techniques to deepen children's understanding of mathematical principles.
The business model is primarily B2C (business-to-consumer), selling their apps directly to parents and educators through app stores. Revenue is generated through one-time purchases of the apps, which are priced between $4.99 and $7.99. The company also collaborates with educational institutions to integrate their apps into classroom activities, providing additional revenue streams.
Keywords: educational math apps, DragonBox, children, learning, algebra, geometry, number sense, interactive games, motivation-based learning, B2C.