GetStan Technologies
Financials
Estimates*
USD | 2023 |
---|---|
Revenues | 8.8m |
Date | Investors | Amount | Round |
---|---|---|---|
* | $2.5m | Seed | |
* | N/A | Seed | |
* | $2.7m | Seed | |
* | $2.2m Valuation: $13.9m | Secondary | |
Total Funding | €4.7m |
Recent News about GetStan Technologies
EditSTAN, accessible via getstan.app, is a dynamic startup operating in the digital collectibles and fan engagement market. The company provides a unique platform where fans of esports celebrities can buy, trade, and interact with digital collectibles. These collectibles are not just static items; they can be upgraded to unlock higher levels, offering more perks and rewards. This gamified approach enhances the user experience, making it more engaging and interactive.
STAN primarily serves esports enthusiasts who are passionate about their favorite celebrities and want to feel closer to them. The platform allows users to participate in livestreams, bootcamp tours, and meetups, creating a comprehensive fan experience. By offering these interactive opportunities, STAN aims to make every fan feel at home and more connected to their idols.
The business model of STAN revolves around the sale and trade of digital collectibles. Users can purchase iconic packs from the STAN marketplace and trade them with other users to build an impressive collection. Additionally, the platform offers upgrades for these collectibles, which can be combined to reach higher levels, providing users with more exclusive perks and rewards. This creates a continuous cycle of buying, trading, and upgrading, which keeps users engaged and invested in the platform.
STAN generates revenue through the sale of these digital collectibles and possibly through transaction fees on trades between users. By continuously adding new collectibles and upgrades, the platform ensures a steady stream of revenue while keeping the user base engaged.
In summary, STAN is a fan engagement platform that leverages digital collectibles to create a unique and interactive experience for esports fans. It operates in the digital collectibles market, serving esports enthusiasts with a business model centered around the sale, trade, and upgrade of digital items.
Keywords: esports, digital collectibles, fan engagement, livestreams, bootcamp tours, meetups, marketplace, trading, upgrades, rewards.