GameOn
Financials
Estimates*
CAD | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|
Revenues | <1m | <1m | <1m | - |
% growth | - | 382 % | 2911 % | - |
EBITDA | (<1m) | (7.9m) | (4.0m) | (2.7m) |
% EBITDA margin | (5197 %) | (62600 %) | (1041 %) | - |
Profit | (<1m) | (9.1m) | (4.2m) | (3.2m) |
% profit margin | (37352 %) | (71625 %) | (1113 %) | - |
EV / revenue | - | 1031.3x | 10.7x | - |
EV / EBITDA | - | -1.6x | -1.0x | -3.3x |
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
N/A | N/A | IPO | |
N/A | Seed | ||
* | N/A | Media For Equity | |
* | $1.2m | Post IPO Convertible | |
* | $500k | Grant | |
* | N/A | Grant | |
* | N/A | Grant | |
Total Funding | CAD682k |
Recent News about GameOn
EditGameOn.app operates in the digital entertainment and sports gaming market, offering a platform where users can engage in sports-based games, purchase digital collectibles, and participate in various competitions, quests, and real-life contests. The company targets sports enthusiasts and gamers who are interested in combining their passion for sports with digital collectibles and competitive gaming experiences. The business model revolves around the sale of digital collectibles and in-app purchases, which generate revenue. Additionally, the platform may offer premium features or subscription services to enhance user experience. GameOn.app leverages location-based services to provide tailored experiences and competitions based on user locations, adding a layer of personalization and engagement. The company ensures data privacy and security, although it acknowledges the inherent risks of data transmission over the internet.
Keywords: sports-based games, digital collectibles, competitions, quests, real-life contests, sports enthusiasts, gamers, in-app purchases, location-based services, data privacy.