EDGE Sound Research

EDGE Sound Research

Company bringing realism to sound experiences by introducing a new patent-pending audio technology that allows a user to hear and feel sound with a reliable combination of audible, tactile, and haptic audio in a single device. Learn more

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Market cap
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Enterprise valuation
AUD12—18m (Dealroom.co estimates Mar 2024.)
Riverside California (HQ)
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$1.9m

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Total FundingAUD2.9m

Recent News about EDGE Sound Research

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Edge Sound Research is a pioneering startup that is revolutionizing the audio industry by introducing Embodied Sound™ technology. This innovative technology goes beyond the traditional audio experience, which is limited to the sense of hearing, and creates a multi-sensory experience by incorporating the sense of touch. The company's unique approach to sound leverages the full range of sound perceivable by our ears and sensations felt through our skin, creating a fully immersive audio experience.

The company's business model is based on providing accessible and personalized listening experiences. They do this by transforming ordinary objects into audio sources using their patent-pending technology. This technology is a combination of hardware and software. The hardware is attached to objects while the software controls the vibration, creating real-time multi-sensory experiences from any audio input.

Edge Sound Research primarily serves the entertainment industry, with a focus on enhancing the stadium-sound experience. Their technology can be used to immerse users into any entertainment setting, allowing them to hear and feel every moment. The company operates on a subscription-based model, where clients pay a monthly fee for a premium guest experience. The company's team handles the rest with their software-enabled hardware.

In summary, Edge Sound Research is a game-changer in the audio industry, providing a unique and immersive audio experience that goes beyond the traditional sense of hearing.

Keywords: Embodied Sound™, Multi-sensory Audio Experience, Entertainment Industry, Subscription-based Model, Software-enabled Hardware, Personalized Listening Experiences, Stadium-Sound Experience, Audio Technology, Immersive Audio, Sound Vibration.