Bombay Play
Financials
Estimates*
USD | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|
Revenues | <1m | 1.5m | 3.5m | 4.8m | 8.1m |
% growth | - | 275 % | 133 % | 37 % | 69 % |
Date | Investors | Amount | Round |
---|---|---|---|
N/A | - | ||
$1.5m | Seed | ||
$1.0m Valuation: $7.5m | Seed | ||
* | $7.0m | Series A | |
Total Funding | AUD14.7m |
Recent News about Bombay Play
EditBombay Play, founded in 2017 and based in Bangalore, India, is a game studio specializing in the development of social multiplayer games for global audiences. The company aims to demonstrate that world-class games can be produced in India. Bombay Play's portfolio includes a variety of card games such as 'Card Game 29 Multiplayer Pro' and 'Card Wars Battle Royale,' which are designed to be played with friends and family. The company operates in the hyper-social games genre, focusing on creating engaging and interactive experiences that promote social interaction and competition.
Bombay Play primarily serves casual gamers who enjoy social and multiplayer gaming experiences. The company leverages a freemium business model, offering games for free while generating revenue through in-app purchases and advertisements. This model allows players to access the core game for free while providing opportunities to purchase additional features, upgrades, and virtual goods.
The leadership team at Bombay Play brings extensive experience from leading gaming companies such as Zynga, Moonfrog, and Glu Mobile. The co-founders, Abhas Saroha and Oliver Jones, have a proven track record in game engineering and design, contributing to the company's innovative approach to game development.
Bombay Play is committed to fostering a positive work environment, offering competitive salaries, performance bonuses, equity participation, and comprehensive health benefits. The company also emphasizes work-life balance with flexible work timings, paid time off, and employee engagement programs.
Keywords: social multiplayer games, global markets, card games, freemium model, in-app purchases, casual gamers, game development, innovation, hyper-social games, Bangalore.